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Schedule as of May 2026 - subject to change

Default Time Zone is EDT - Eastern Daylight Time


Tuesday, June 30
 

9:00am CEST

Registration
Tuesday June 30, 2026 9:00am - 10:00am CEST
Tuesday June 30, 2026 9:00am - 10:00am CEST
Jussieu Auditorium 4, place Jussieu Paris 5e

9:30am CEST

Coffee
Tuesday June 30, 2026 9:30am - 10:00am CEST
Tuesday June 30, 2026 9:30am - 10:00am CEST
Cafe / Lunch

10:00am CEST

Opening ceremony
Tuesday June 30, 2026 10:00am - 10:30am CEST
Tuesday June 30, 2026 10:00am - 10:30am CEST
Jussieu Auditorium 4, place Jussieu Paris 5e

10:30am CEST

From AVAR to AVARIG: 10 Years of XR Audio with the AES
Tuesday June 30, 2026 10:30am - 11:00am CEST
This year marks the tenth anniversary of the biennial AES International Conference on Audio for Virtual and Augmented Reality. Starting with the inaugural event co-located with the 2016 AES Convention in Los Angeles, we’ll recap highlights from the previous five AVAR conferences to celebrate where we’ve been, where we are, and where we’re going.
Tuesday June 30, 2026 10:30am - 11:00am CEST
Jussieu Auditorium 4, place Jussieu Paris 5e

11:00am CEST

Immersive Sound Volume II - authors' roundtable
Tuesday June 30, 2026 11:00am - 12:00pm CEST
The rapid mainstreaming of spatial audio has created a need for design frameworks that translate research into production-ready practice. This roundtable brings together contributing authors from Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences for an open, cross-disciplinary conversation about where the field stands and where it is headed. Participants...
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Tuesday June 30, 2026 11:00am - 12:00pm CEST
Jussieu Auditorium 4, place Jussieu Paris 5e

12:00pm CEST

Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: An Application-Driven Measurement Framework
Tuesday June 30, 2026 12:00pm - 12:30pm CEST
This paper presents an application-driven objective measurement framework for benchmarking spatial audio reproduction in smart glasses and extended reality (XR) headsets. Wearable XR devices render virtual spatial audio while users simultaneously perceive the physical acoustic environment, creating evaluation cIRCAM:Galleryenges distinct from conventional headphone-based playback. Existing...
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Tuesday June 30, 2026 12:00pm - 12:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

12:00pm CEST

Eclipsa Audio: Bringing Immersive Audio to Everyone
Tuesday June 30, 2026 12:00pm - 1:00pm CEST
Eclipsa Audio, based on the Immersive Audio Model and Format (IAMF) specification developed by members of the Alliance for Open Media, represents an open and royalty-free approach to immersive audio creation and delivery. Eclipsa Audio provides a growing ecosystem for producing and distributing spatial audio content, with hardware integration and streaming platform support, including YouTube,...
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Tuesday June 30, 2026 12:00pm - 1:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

12:00pm CEST

Lunch A
Tuesday June 30, 2026 12:00pm - 1:00pm CEST
Tuesday June 30, 2026 12:00pm - 1:00pm CEST
Cafe / Lunch

12:30pm CEST

Investigating the perceptual impact of head-worn devices for augmented reality using a dynamic task with continuous head–eye tracking
Tuesday June 30, 2026 12:30pm - 1:00pm CEST
Augmented reality (AR) systems require listeners to wear head-worn devices (HWDs) such as headphones and head-mounted displays (HMDs), which can alter spatial hearing by modifying the acoustic cues reaching the listeners’ ears. Although acoustical and perceptual effects have been reported for isolated HWDs, most studies rely on simplified paradigms such as static sound source localisation tasks,...
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Tuesday June 30, 2026 12:30pm - 1:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

1:00pm CEST

Field-of-View Informed Binaural Signal Matching for Head-Worn Arrays
Tuesday June 30, 2026 1:00pm - 1:30pm CEST
Capturing acoustic scenes with head-worn microphone arrays is cIRCAM:Galleryenging due to a limited number of sensors and constrained placement flexibility. Nevertheless, binaural reproduction based on these arrays has been recently proposed using binaural signal matching (BSM), showing high robustness and computational efficiency, but inferior performance compared to the more computationally...
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Tuesday June 30, 2026 1:00pm - 1:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

1:00pm CEST

From Personalised Spatial Audio to Real-World XR Experiences – Results, Tools, and Open Research Outputs
Tuesday June 30, 2026 1:00pm - 2:00pm CEST
The rapid growth of extended reality (XR) technologies has highlighted the critical role of immersive audio in enabling natural, effective, and socially meaningful interactions. While visual realism has traditionally dominated XR development, auditory perception remains a key driver of presence, communication, and behavioural response. The EU-funded SONICOM project (GA 101017743), ended in June...
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Tuesday June 30, 2026 1:00pm - 2:00pm CEST
Jussieu:Room 3 4, place Jussieu Paris 5e

1:00pm CEST

Lunch B
Tuesday June 30, 2026 1:00pm - 2:00pm CEST
Tuesday June 30, 2026 1:00pm - 2:00pm CEST
Cafe / Lunch

1:30pm CEST

Interpolation of Sparsely Sampled Array Transfer Functions for Head-Worn Microphone Arrays
Tuesday June 30, 2026 1:30pm - 2:00pm CEST
Integrating microphone arrays into head-worn devices, such as augmented reality (AR) and virtual reality (VR) headsets, as well as hearing aids, has become increasingly popular for capturing and reproducing acoustic scenes. A common requirement in many such systems is a dense set of array transfer functions~(ATFs). However, dense ATFs are cumbersome to measure, and practical setups commonly yield...
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Tuesday June 30, 2026 1:30pm - 2:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

1:30pm CEST

Sponsor demos
Tuesday June 30, 2026 1:30pm - 5:30pm CEST
Come see the newest developements of our sponsors
Tuesday June 30, 2026 1:30pm - 5:30pm CEST
Jussieu:Room 2 4, place Jussieu Paris 5e

2:00pm CEST

A Baffleless Equatorial Ambisonic Microphone Array of Arbitrary Order
Tuesday June 30, 2026 2:00pm - 2:30pm CEST
We propose a baffleless circular array of radially outward facing cardioid microphones that produces standard ambisonic signals. The array produces an $N$th-order ambisonic signal from $2N+1$ microphones. It can be seen as a baffleless variant of the previously proposed equatorial microphone array, which uses a rigid spherical baffle. The simplicity of the microphone arrangement comes at the price...
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Speakers
Tuesday June 30, 2026 2:00pm - 2:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

2:00pm CEST

(D) BRT Application
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Demonstration of the Binaural Rendering Toolbox (BRT) capabilities through the BeRTA standalone application
Speakers
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(D) BRT Explorer
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
A standalone VR experience for Meta Quest 3 showcasing practical applications of the Binaural Rendering Toolbox.
Speakers
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(D) Notre-Dame Whispers
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Immersive binaural audio guide around Notre-Dame Cathedral. Bring your phone if you can. Headphones supplied if needed.
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(D) Remote music instruction demo
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
A VR demo showcasing the impact of various low level immersive features such as (HRTF individualization, reverberation, source directivity) on the quality of the experience in a remote music lesson
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(D) Spatial Audio Teleconferencing Demo
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Interactive demo showcasing spatialized audio rendering for multiple participants over a teleconference tool.
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(P) Assessing Spatial Coherence and Plausibility in a Multi-Position Virtual Choir Experience
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
This work reports an exploratory perceptual assessment of a binaurally rendered virtual choir, focusing on how spatial, audiovisual, and performative (including conductor-related) dimensions shape perceived plausibility of the depicted musical event. A four-part a cappella passage from Purcell's "Dido and Aeneas" was recorded at six positions, five within the choir and one at the conductor, using...
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Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(P) Spatial Audio–Based Indoor Navigation for Blind and Visually Impaired Users: A SONICOM Demonstration
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Indoor navigation remains a significant cIRCAM:Galleryenge for blind and visually impaired (BVI) individuals, particularly in complex environments where conventional assistive solutions rely on visual interfaces or dedicated infrastructure. Spatial audio offers a non-visual alternative by encoding navigational information as virtual sound sources that can be perceived and followed in...
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Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:00pm CEST

(P) Vaulted Harmonies: from film to VR and Dome architectures
Tuesday June 30, 2026 2:00pm - 5:00pm CEST
The Vaulted Harmonies project explores the co-evolution of architecture, acoustics, and music in the cathedral Notre-Dame de Paris through immersive audiovisual experiences. Following the production of a one-hour animated feature film combining historically informed visual reconstructions and dynamic spatial audio renderings, three additional dissemination formats were developed: a dome version...
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Tuesday June 30, 2026 2:00pm - 5:00pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

2:30pm CEST

Time, Gender and Auditory Envelopment in Reproduced Sound: A Review
Tuesday June 30, 2026 2:30pm - 3:30pm CEST
We summarise recent clinical studies on neurosensory differences between humans across age and gender, in particular related to Auditory Envelopment and reproduced sound. In audio engineering, listening quality is generally explained and tested considering just snapshot (frequency domain) metrics: Frequency response, sound pressure level, distortion and direction of sound. However, the two elusive...
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Speakers
Tuesday June 30, 2026 2:30pm - 3:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

2:30pm CEST

Coffee A
Tuesday June 30, 2026 2:30pm - 3:30pm CEST
Tuesday June 30, 2026 2:30pm - 3:30pm CEST
Cafe / Lunch

3:00pm CEST

Perceptual Assessment of Real-Time Diffraction Modelling in Augmented Reality
Tuesday June 30, 2026 3:00pm - 3:30pm CEST
Including diffraction modelling in an acoustic simulation is known to improve the plausibility of rendered room acoustics in Virtual Reality (VR). In VR, acoustic rendering only needs to satisfy the expectations raised by the visual room impression. In Augmented Reality (AR), however, the user’s natural acoustic environment provides an additional reference, which typically increases the...
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Tuesday June 30, 2026 3:00pm - 3:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

3:30pm CEST

Assessing Efficient Auralization Methods in Architectural Virtual Environments
Tuesday June 30, 2026 3:30pm - 4:00pm CEST
Auralization enables multisensory evaluation of architectural designs in Virtual Reality (VR), yet physically accurate acoustic simulations remain computationally prohibitive for interactive workflows. This study investigates efficient artificial reverberation methods as lightweight proxies for different stages of VR-based architectural design. After assessing the predictive capabilities of...
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Tuesday June 30, 2026 3:30pm - 4:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

3:30pm CEST

The M480: High-Resolution Spatial Audio Capture Using a 7th-Order Ambisonic Microphone
Tuesday June 30, 2026 3:30pm - 4:00pm CEST
The Brittany-based consortium HDaudio3D (LabSTICC, Brest; Noise Makers, Rennes; and Feichter Audio, Lannion) has been working for five years on the development of a professional 3D audio recording solution: one offering sufficient spatial accuracy and signal-to-noise ratio, compatibility with headphones and speakers, and the ability to manipulate the audio scene in post-production. The solution is...
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Tuesday June 30, 2026 3:30pm - 4:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

3:30pm CEST

Coffee B
Tuesday June 30, 2026 3:30pm - 4:30pm CEST
Tuesday June 30, 2026 3:30pm - 4:30pm CEST
Cafe / Lunch

3:30pm CEST

A Tutorial Guide on Sparse Sampling in Audio for Virtual and Augmented Reality
Tuesday June 30, 2026 3:30pm - 4:30pm CEST
In audio for virtual and augmented reality systems it is often necessary to measure very large data sets. For example, HRTFs from different spatial angles, or spatial impulse responses in a room as function of angle or position, or even training sets for neural networks. This can result in a large number of measurements being required to collect the dataset with adequate fidelity. Even then...
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Tuesday June 30, 2026 3:30pm - 4:30pm CEST
Jussieu:Room 3 4, place Jussieu Paris 5e

4:00pm CEST

Adapting to Manipulated Acoustic Distance Laws
Tuesday June 30, 2026 4:00pm - 4:30pm CEST
This study investigates whether humans can adapt to manipulated auditory distance cues in virtual environments. While adaptation to remapped auditory localization cues is well established, it remains unclear whether similar processes apply to distance perception, particularly when natural acoustic cues are systematically modified. Virtual reality (VR) systems often employ non-ecological distance...
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Tuesday June 30, 2026 4:00pm - 4:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

4:30pm CEST

Real-Time Spatial Auralization for Collaborative Architectural Design in Virtual Reality
Tuesday June 30, 2026 4:30pm - 5:00pm CEST
Acoustic performance remains insufficiently addressed in early-stage architectural design, where visual and spatial considerations typically guide decision-making. The present research examines the integration of real-time spatial auralization into multi-user virtual reality environments to facilitate collaborative evaluation of architectural acoustic performance during design exploration. A...
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Tuesday June 30, 2026 4:30pm - 5:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

5:00pm CEST

Comparing Three Movement Simulation Algorithms from Discrete Impulse Responses
Tuesday June 30, 2026 5:00pm - 5:30pm CEST
Reproducing the acoustic consequences of source or receiver motion from a set of discrete static room impulse responses (RIRs) is a fundamental cIRCAM:Galleryenge in spatial audio processing, with direct relevance to the generation of training and evaluation data for machine learning systems operating on reverberant speech and audio. This paper presents a comparative evaluation of three offline...
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Tuesday June 30, 2026 5:00pm - 5:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

5:00pm CEST

Head-tracked loudspeaker beamforming for spatial audio reproduction
Tuesday June 30, 2026 5:00pm - 6:00pm CEST
Multi-channel compact linear loudspeaker arrays combined with Crosstalk Cancellation (CTC) can deliver binaural audio to a user by directing sound precisely at the listener’s ears. This enables the reproduction of binaural, and thus all given spatial audio formats, without the need for headphones. The technique traditionally suffers from a small sweet-spot, which can be overcome by combining...
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Tuesday June 30, 2026 5:00pm - 6:00pm CEST
Jussieu:Room 3 4, place Jussieu Paris 5e

5:30pm CEST

Immersive recording with a virtual 3D microphone array using spatial information of virtual sound sources sampled in a target space.
Tuesday June 30, 2026 5:30pm - 6:00pm CEST
We have proposed a method called V2MA (VSVerb Virtual Microphone Array). This method virtually generates spatial room impulse responses (SRIRs) captured by a conventional microphone array using only a set of four impulse responses (IRs) measured by an A-format microphone in the target space. V2MA is based on the concept of geometrical acoustics, that involves a virtual sound source, also known as...
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Tuesday June 30, 2026 5:30pm - 6:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

6:30pm CEST

Welcome cocktail
Tuesday June 30, 2026 6:30pm - 9:00pm CEST
Tuesday June 30, 2026 6:30pm - 9:00pm CEST
Jussieu Auditorium 4, place Jussieu Paris 5e
 
Wednesday, July 1
 

9:30am CEST

Coffee
Wednesday July 1, 2026 9:30am - 10:00am CEST
Wednesday July 1, 2026 9:30am - 10:00am CEST
Cafe / Lunch

10:00am CEST

Designing Spatial Audio Environments for Autonomic Regulation: Toward a Framework of Social Sonic Design
Wednesday July 1, 2026 10:00am - 10:30am CEST
Research in spatial audio has traditionally focused on localization accuracy, spatial realism, and rendering algorithms. Comparatively little work has examined how intentionally designed spatial audio environments may influence listener physiological regulation and emotional perception. This paper introduces the concept of Social Sonic Design, a framework that examines how spatially organized...
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Speakers
Wednesday July 1, 2026 10:00am - 10:30am CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

10:00am CEST

Is now the right time for Procedural Audio?
Wednesday July 1, 2026 10:00am - 11:00am CEST
Procedural audio, sometimes known as digital Foley, is the real-time and controllable generation of sound effects. It is an alternative to sourcing sound effects from vast libraries of pre-recorded samples. It may be used to have sounds adapt to the changing game state, and to dynamically generate all the sounds of a virtual world. However, there are cIRCAM:Galleryenges concerning the diversity of...
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Wednesday July 1, 2026 10:00am - 11:00am CEST
Jussieu:Room 3 4, place Jussieu Paris 5e

10:00am CEST

(P) Comparing Immersive VR and Tablet-Based Music Experience: Subjective and Physiological Responses Across Presentation Formats
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Immersive virtual reality (VR) is increasingly used to simulate concert experiences, yet it remains unclear whether its experiential advantages are accompanied by corresponding physiological changes when audiovisual content is held constant. The present study compared head-mounted immersive VR concert playback with tablet-based video in a fully counterbalanced within-subject design. Musical...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) Effects of Navigation and Perspective on Presence and Localization in Audio Augmented Reality
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Audio Augmented Reality (AAR) can be experienced through different navigation techniques that may influence presence and spatial perception. This paper investigates the effects of navigation type and listener perspective on exploration behavior, presence, and localization accuracy in AAR systems built with consumer hardware. A within-subjects study compared four conditions: virtual navigation,...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) Effects of Spatial Audiovisual Incongruency on Mental Workload and Task Performance in Immersive VR
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Virtual Reality has emerged as a promising medium for high-stakes training, yet its predominantly visual design places disproportionate demands on attentional resources, limiting capacity for other task-relevant information. Spatial audio cues exploit the underutilized auditory channel to redistribute this load, with demonstrated improvements in reaction time, search efficiency, and situational...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) MAV-C: A Framework for the Joint Objective Estimation of Audio-Visual Complexity in Immersive Virtual Environments
Wednesday July 1, 2026 10:00am - 12:30pm CEST
This paper introduces MAV-C, an offline, signal-based framework for the joint objective estimation of Audio-Visual Complexity (AVC) in locally-rendered interactive games. MAV-C integrates entropy-based Acoustic Scene Complexity (ASC) features with multi-scale visual complexity metrics adapted to video via optical flow variance, and fuses modality-specific scores via Minkowski pooling. Features are...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) Complex Ratio Mask Ambisonics-to-Binaural Rendering with Intensity Vector Features and Perceptual Multi-Objective Optimization
Wednesday July 1, 2026 10:00am - 12:30pm CEST
This paper presents a neural network architecture for binaural rendering of first-order Ambisonics (FOA) signals, enabling headphone listeners to perceive immersive spatial audio from Ambisonic content without requiring individualized Head-Related Transfer Function measurements at the inference time. The model operates in the STFT domain using Complex Ratio Masks (CRM). Unlike magnitude-mask...
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Speakers
avatar for Szymon Zaporowski

Szymon Zaporowski

Teaching and Research Assistant, Gdańsk University of Technology
Researcher at the Department of Multimedia Systems, Gdańsk University of Technology, with a focus on audio machine learning, psychoacoustics, signal processing, automatic speech recognition, and deepfake audio detection. His work sits at the intersection of immersive audio and AI... Read More →
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) Perceptual Limits of Ambisonic Order for Beamforming in Complex Acoustic Scenes
Wednesday July 1, 2026 10:00am - 12:30pm CEST
This study investigates the perceptually sufficient ambisonic order for beamforming in complex acoustic scenes, defined as the minimum spatial resolution above which no audible improvement is perceived. Two beamforming methods were evaluated: hypercardioid and MVDR beamforming. In contrast to previous studies, the case of an ideal microphone array was considered, in order to the evaluate the...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) The role of room acoustics in 6DoF interactive audio for XR
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Binaural rendering in extended reality (XR) often employs static acoustic profiles that may not correspond to the user’s visual environment, potentially leading to cross-modal incongruence and the room divergence effect. However, the influence of acoustic–visual mismatch on immersion and cognitive load in interactive six-degrees of-freedom (6DoF) environments remains unclear. This study...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

(P) AT_WaveSpace: a Wave Field Synthesis Engine for Research and Authoring, Applied to Near-Field Distance Perception of Focused Sources
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Wave Field Synthesis is a well-established spatialization technique that solves the sweet-spot limitation of conventional sound reinforcement and uniquely allows the synthesis of focused sources — virtual sources positioned between the loudspeaker array and the listener. Despite its potential for extended reality (XR), WFS has remained confined to specialized environments such as live...
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Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

10:00am CEST

Sponsor demos
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Come see the newest developements of our sponsors
Wednesday July 1, 2026 10:00am - 12:30pm CEST
Jussieu:Room 2 4, place Jussieu Paris 5e

10:30am CEST

Sound as Cultural Memory: Participatory Immersive Audio Production for the Witness Blanket VR Environment
Wednesday July 1, 2026 10:30am - 11:00am CEST
This case study examines the Witness Blanket VR Experience to explore how Indigenous‑led immersive audio production can support the safeguarding of intangible cultural heritage in virtual environments. Grounded in Indigenous epistemologies of listening, the study draws on participatory sound collection, documentation of the audio production workflow, and subjective evaluation through...
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Wednesday July 1, 2026 10:30am - 11:00am CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

11:00am CEST

Mémoire Vive: Exploring the use of authentic rendering as a narrative process in an AR fiction
Wednesday July 1, 2026 11:00am - 11:30am CEST
This paper presents an exploratory mixed reality prototype investigating how low-cost spatial audio and XR technologies may already enable partially believable augmented reality experiences. Rather than pursuing maximal realism across all modalities, the project relied on selective auditory realism, intentionally degraded sounds and visuals, and progressive perceptual trust building in order to...
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Wednesday July 1, 2026 11:00am - 11:30am CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

11:00am CEST

Assessing localisation and localisation uncertainty for off-centre listening in a stereo loudspeaker setup
Wednesday July 1, 2026 11:00am - 11:30am CEST
In loudspeaker-based reproduction, the spatial quality deteriorates when the listeners move outside the sweet spot. While this seems well known in the spatial audio community, perceptual data that allows quantifying this effect is not common, which prevents suggesting solutions for off-centre listening. In this study, we collected perceptual data to answer three main hypotheses: (H1) that...
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Wednesday July 1, 2026 11:00am - 11:30am CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

11:30am CEST

The Binaural Rendering Toolbox (BRT)
Wednesday July 1, 2026 11:30am - 12:30pm CEST
This workshop introduces the Binaural Rendering Toolbox (BRT), a set of open-source (GPLv3) software libraries, applications, and definitions aimed as a virtual laboratory for spatial psychoacoustic experimentation. The BRT provides a flexible and modular framework for binaural spatialisation, supporting multiple rendering models, including convolution-based and geometric approaches, as well as...
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Wednesday July 1, 2026 11:30am - 12:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

11:30am CEST

Crosstalk Cancellation in Loudspeaker Arrays: Effects of Directivity, Array Size, and Listener Position
Wednesday July 1, 2026 11:30am - 12:30pm CEST
Crosstalk Cancellation (CTC) is a technology that enables binaural audio reproduction over loudspeakers. The performance of a CTC system depends on multiple factors, including the geometry of the system, the characteristics of the loudspeakers, and the accuracy of the plant models used to design the CTC filters. While previous studies have examined some of these factors, the combined influence of...
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Wednesday July 1, 2026 11:30am - 12:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

12:00pm CEST

The illusion of elevated lateral sources using loudspeakers in the horizontal plane
Wednesday July 1, 2026 12:00pm - 12:30pm CEST
Spectral manipulation techniques offer a means of generating virtual sound-source elevation using horizontal loudspeakers. In comParison to cross-talk cancellation systems, these techniques can be more flexible and operate with even a single loudspeaker. However, the azimuthal stability of such approaches remains uncharacterised. This study evaluates the effectiveness of magnitude-based...
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Wednesday July 1, 2026 12:00pm - 12:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

12:00pm CEST

Lunch A
Wednesday July 1, 2026 12:00pm - 1:00pm CEST
Wednesday July 1, 2026 12:00pm - 1:00pm CEST
Cafe / Lunch

12:30pm CEST

Extending Audio Accessibility Toward Structured and Immersive Auditory Interaction in Gameplay
Wednesday July 1, 2026 12:30pm - 1:00pm CEST
This work investigates how audio accessibility in games can be reconceptualized as a structured and immersive auditory interaction paradigm, rather than a collection of discrete assistive cues. While existing approaches have improved access to gameplay information for visually impaired players, they remain largely event-driven and fragmented, often presenting auditory signals as isolated...
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Speakers
Wednesday July 1, 2026 12:30pm - 1:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

12:30pm CEST

Trading of interaural time and level differences for stimuli presented using a novel two-listener virtual imaging system
Wednesday July 1, 2026 12:30pm - 1:00pm CEST
Extensive research has investigated the relative influence of interaural level and time differences (ILDs and ITDs) on the perceived position of aural stimuli. Historically, these cues have been compared using trading methods with stimuli presented over headphones. For the purpose of virtual audio applications using multichannel techniques, it is important to establish whether interaural cues are...
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Wednesday July 1, 2026 12:30pm - 1:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

1:00pm CEST

Effect of the template on the predicted sagittal-plane sound-localization performance
Wednesday July 1, 2026 1:00pm - 1:30pm CEST
In the state-of-the art models of sagittal-plane sound localization, template head-related transfer functions (HRTFs) are used to reflect the listener's internal calibration of auditory space decoding, and thus determine the prediction quality. The effect of the template HRTFs has not yet been investigated directly. Here, a model was calibrated separately to two HRTF measurements of the same...
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Wednesday July 1, 2026 1:00pm - 1:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

1:00pm CEST

Lunch B
Wednesday July 1, 2026 1:00pm - 2:00pm CEST
Wednesday July 1, 2026 1:00pm - 2:00pm CEST
Cafe / Lunch

1:00pm CEST

(P) Custom Ear Tips from 3D Scanning: Potential for Gaming Audio Applications
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
This paper investigates the feasibility of using 3D scanning as an alternative means of capturing ear geometry for the fabrication of custom ear tips, with a focus on gaming applications. Two use-case scenarios were evaluated. In the first, 3D-scanned ear tips with damping filters were used as earplugs, and real-ear attenuation was measured and compared against standard earplugs, alongside a user...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) Listening from the Booth: Multi-Perspective Auralisation and Theatrical Sound Engineering
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Sound engineers doing live mixing for theatre must manage the balance between on-stage acoustic sources and electroacoustic sounds diffused in the IRCAM:Gallery, triggering, spatialising and mixing pre-recorded and live sounds while actors perform. Typically confined to the control booth of unfamiliar venues, they need to adapt to a listening perspective that differs significantly from the...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) Now We're Getting Somewhere – A First Prototype for a Co-Designed, Blind-accessible Auditory Navigation Toolkit for 3D Open-World Video Game Environments
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Navigation tasks are often used as a fun and engaging method of exploring and interacting with video game environments. 3D open-world games afford curiosity-driven navigation for players, providing opportunities to follow their agency and interact with points of interest within an environment. However, this is commonly a visually-motivated task that is seldom accessible to Blind and Low Vision...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) Pleyel.exe
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Pleyel.exe is an interactive documentary presented as a video game, exploring the evolving landscape of the Carrefour Pleyel district in Saint-Denis. Through free navigation within immersive 3D scans generated from gaussian splatting, visitors can wander through sites in transition. As they explore, they encounter residents’ testimonies, drawn from in-situ recorded and carefully edited...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) A framework for 6DoF 4pi reverberation generation using wave-based-derived virtual sound sources.
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Realistic reproduction of spatial reverberation is essential for immersive audio applications, including virtual reality and interactive gaming. While geometrical acoustics methods enable efficient rendering, they do not fully capture wave phenomena such as low-frequency modal behavior and diffraction, which are particularly significant in small spaces. Wave-based simulations provide higher...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) An Immersive Sequencer in Virtual Reality with Natural Interaction and Hybrid Audio Reproduction
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
We present Music of the Spheres (MOTS), an immersive virtual reality (VR) sequencer that integrates natural interaction with hybrid spatial audio reproduction for music composition and performance. MOTS enables users to create and manipulate sound objects arranged in a 3D step sequencer surrounding the user. Using hand gestures, users can instantiate, position, and remove sounds, simultaneously...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) An Open-Source Toolchain for Atmos Transcoding and Immersive Playback on Irregular Loudspeaker Arrays
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Audio Definition Model (ADM) metadata is central to contemporary object-based audio production and sits at the core of Dolby Atmos workflows. Yet in open research, rapid prototyping, immersive media development, and playback on irregular loudspeaker arrays, Atmos-derived material remains difficult to inspect, translate, and deploy without relying on proprietary tooling. This creates a persistent...
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Speakers
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: Illustrative Results and Interpretation
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
This paper presents an illustrative cross-device evaluation of spatial audio reproduction in smart glasses and XR headsets using binaural in-ear recordings and external sound-level measurements on four anonymized commercial devices. The evaluation is organized around baseline playback behavior, cue fidelity, sound leakage, and robustness to wearing variability, with metrics derived from...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:00pm CEST

(P) Vikk64: A planar microphone array for audio-visual reproduction in virtual reality
Wednesday July 1, 2026 1:00pm - 4:30pm CEST
A virtual artificial head (VAH) can be used to imprint a listener’s head-related transfer functions (HRTFs) onto a recording using a filter-and-sum beamforming approach. The previous version of the so-called Vikk, consisting of 24 microphones, was able to recreate HRTFs with low interaural errors, including temporal and spectral distortions up to \SI{5}{kHz}. A simulation of a revised topology...
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Wednesday July 1, 2026 1:00pm - 4:30pm CEST
Jussieu:Room 1 4, place Jussieu Paris 5e

1:30pm CEST

Eliciting the Effectiveness of Binaural Renderer Enhancement on the Horizontal Plane
Wednesday July 1, 2026 1:30pm - 2:00pm CEST
Binaural rendering is central to spatial audio reproduction via headphones and wearable devices, yet systematic evaluation of enhancement techniques remains methodologically inconsistent across the literature. This paper presents and applies a subjective evaluation methodology designed to consistently elicit five perceptual attributes of headphone-based spatial audio: externalization, elevation...
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Wednesday July 1, 2026 1:30pm - 2:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

1:30pm CEST

Sponsor demos
Wednesday July 1, 2026 1:30pm - 5:30pm CEST
Come see the newest developements of our sponsors
Wednesday July 1, 2026 1:30pm - 5:30pm CEST
Jussieu:Room 2 4, place Jussieu Paris 5e

2:00pm CEST

Primary Source Dominance and Acoustic Scene Complexity in 6DoF VR Audio Evaluation
Wednesday July 1, 2026 2:00pm - 2:30pm CEST
In virtual reality (VR) experiences, a primary source often refers to a sound object designated for a central role within a scene, contrasted with contextual background sources. While such sources are typically assumed to guide perceptual attention, it remains unclear whether a designated primary source maintains dominance in overall audio quality evaluation as acoustic scene complexity increases,...
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Wednesday July 1, 2026 2:00pm - 2:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

2:00pm CEST

How representative are Dummy head HRTFs? A subjective comParison of mannequin and human datasets
Wednesday July 1, 2026 2:00pm - 2:30pm CEST
Head-related transfer functions (HRTFs) are central to convincing binaural rendering in virtual and augmented reality applications. While individual HRTFs offer the highest perceptual fidelity, the practical difficulty of personal HRTF acquisition drives widespread use of dummy head (mannequin) measurements as a non-individualized substitute. Despite their ubiquity, systematic perceptual...
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Wednesday July 1, 2026 2:00pm - 2:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

2:30pm CEST

Investigating the Perceptual Relevance of Voice Directivity in Virtual Vocal Instruction Environments
Wednesday July 1, 2026 2:30pm - 3:00pm CEST
Given the limited research on the use of extended reality (XR) technologies in remote music instruction from the perspective of music tutors, this work examines the perceptual importance of voice directivity within a virtual reality (VR) environment. In particular, the perceptual ability to discriminate differences between a measured vocal directivity pattern and a slightly modified...
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Wednesday July 1, 2026 2:30pm - 3:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

2:30pm CEST

Understanding Ambisonics Through Practical Decisions and Listening
Wednesday July 1, 2026 2:30pm - 3:30pm CEST
Ambisonics is a scene-based spatial audio format that has been around since the 1970s. In recent years its popularity has increased, with inclusion in game engines (such as Unity and Unreal) and distribution standards (like ADM or IAMF). Despite this, many practitioners view Ambisonics as being complex, mathematical, or academic. This tutorial explains Ambisonics through the lens of practical...
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Speakers
Wednesday July 1, 2026 2:30pm - 3:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

2:30pm CEST

Coffee A
Wednesday July 1, 2026 2:30pm - 3:30pm CEST
Wednesday July 1, 2026 2:30pm - 3:30pm CEST
Cafe / Lunch

3:00pm CEST

Personality Perception in Acoustic Virtual Reality
Wednesday July 1, 2026 3:00pm - 3:30pm CEST
This study investigates how perceived auditory distance in Virtual Reality (VR) influences social perception, specifically personality attribution. Building on research linking social and physical distance, the work explores whether speakers who sound closer or farther away are judged differently in terms of personality traits. Using the SONICOM 3D Speaker Personality Corpus, the study analysed...
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Wednesday July 1, 2026 3:00pm - 3:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

3:30pm CEST

Rendering 6DoF Audio in Augmented Reality: Perceptual Evaluation of Game Engines, Plugins, and Middleware
Wednesday July 1, 2026 3:30pm - 4:00pm CEST
Contemporary game engines such as Unreal Engine and Unity are widely used for Extended Reality (XR), yet their native audio pipelines often rely on simplified spatialization with limited acoustic control. In Augmented Reality (AR), virtual sound sources must integrate coherently with the physical environment to maintain perceptual plausibility, making accurate Six-Degrees-of-Freedom (6DoF)...
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Wednesday July 1, 2026 3:30pm - 4:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

3:30pm CEST

Coffee B
Wednesday July 1, 2026 3:30pm - 4:30pm CEST
Wednesday July 1, 2026 3:30pm - 4:30pm CEST
Cafe / Lunch

4:00pm CEST

Audiovisual Coherence Thresholds for Direct-to-Reverberant Energy Ratio
Wednesday July 1, 2026 4:00pm - 4:30pm CEST
Holographic calling systems aim to create the perceptual illusion that a remote interlocutor is physically present by combining augmented reality (AR) visualizations with spatial audio rendering. A key cIRCAM:Galleryenge in such systems is achieving audiovisual coherence when room-acoustic properties must be inferred, since this can lead to greater inaccuracies than when they are estimated from...
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Wednesday July 1, 2026 4:00pm - 4:30pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

4:00pm CEST

Combining Synthetic Sound with Spatial Audio Rendering — Insights and Opportunities
Wednesday July 1, 2026 4:00pm - 5:00pm CEST
Procedural audio is an essential part of building interactive media. Game engines have long supported procedural techniques for designers and engineers. The demand for sounds that feel natural and realistic continues to grow, and spatial and interactive sound design play a key role in creating plausible auralizations. Many factors go into creating realistic virtual collision sounds across multiple...
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Speakers
avatar for Can Murtezaoglu

Can Murtezaoglu

Research Assistant, Istanbul Technical University
Immersive audio recording and mixing techniques, audio design for visual media
Wednesday July 1, 2026 4:00pm - 5:00pm CEST
Jussieu:Room 3 4, place Jussieu Paris 5e

4:30pm CEST

The Effect of Authentic Spatial Sound on Verbal Working Memory in Online Virtual Reality Learning Environments
Wednesday July 1, 2026 4:30pm - 5:00pm CEST
This paper investigates the impact of authentic spatial audio on verbal working memory (WM) within a WebXR-based virtual reality learning environment (VRLE). While prior virtual reality (VR) research has predominantly focused on visual modalities, the influence of auditory realism, particularly authentic spatialised sound, on cognitive performance remains underexplored. To address this gap, a...
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Wednesday July 1, 2026 4:30pm - 5:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

4:30pm CEST

Assessing the Plausibility of Measurement-Based Auralization of Sound Transmission through Walls
Wednesday July 1, 2026 4:30pm - 5:00pm CEST
In building acoustics, modeling and auralizing sound transmission through walls is a relevant area of research related to residential well-being and workplace productivity. While most existing studies use auralization methods that focus on accurately reproducing spectrum and amplitude of the sound transmission in accordance with ISO standards, almost no studies have explicitly tried to evaluate...
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Wednesday July 1, 2026 4:30pm - 5:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

5:00pm CEST

Assessing the Impact of Spatial Audio on Cognitive Load and Memory Retention for Virtual Training Simulation in Virtual Reality
Wednesday July 1, 2026 5:00pm - 5:30pm CEST
This paper examines whether spatialised audio improves cognitive load and memory retention in Virtual Reality training. Using a commercial VR public speaking module developed by BODYSWAPS, 1,350 real-world users were randomly assigned to either a standard audio (control) or fully spatialised audio with virtual acoustics (study) condition. The study ran over a three-year period, making this the...
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Wednesday July 1, 2026 5:00pm - 5:30pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

5:00pm CEST

The quest for decorrelation continues -- from stereo to immersive
Wednesday July 1, 2026 5:00pm - 6:00pm CEST
Using pitch, delay and modulation effects to perceptually spread a mono source across additional, adjacent playback channels is a staple of music production, born in stereo and extended to immersive. This tutorial begins with the historical origins of the effect in the mid 1970s, showing the signal processing chains used, measuring its impact on the signal, discussing its psychoacoustic merit, and...
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Speakers
Wednesday July 1, 2026 5:00pm - 6:00pm CEST
Jussieu:Conf 2 (Binaural) 4, place Jussieu Paris 5e

5:30pm CEST

SCHuBERT: a real-time end-to-end model for piano music emotion recognition
Wednesday July 1, 2026 5:30pm - 6:00pm CEST
In this study, we present SCHuBERT, a real-time end-to-end Piano Music Emotion Recognition (PMER) system that operates directly on raw audio and fine-tunes DistilHuBERT for short-window classification on the Valence–Arousal (V–A) plane. Designed for low latency and high responsiveness, the system is particularly well suited for immersive applications such as Virtual and Augmented Reality...
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Wednesday July 1, 2026 5:30pm - 6:00pm CEST
Jussieu:Conf 1 4, place Jussieu Paris 5e

6:30pm CEST

Banquet @ La Coupole
Wednesday July 1, 2026 6:30pm - 10:00pm CEST
Address : 102, boulevard du Montparnasse Paris 14e
Wednesday July 1, 2026 6:30pm - 10:00pm CEST
Off-site via Metro
 
Thursday, July 2
 

9:30am CEST

Coffee
Thursday July 2, 2026 9:30am - 10:00am CEST
Thursday July 2, 2026 9:30am - 10:00am CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

10:00am CEST

Re-opening ceremony / Orientation
Thursday July 2, 2026 10:00am - 10:15am CEST
Thursday July 2, 2026 10:00am - 10:15am CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

10:15am CEST

XR Futures: Recording Our World for Posterity
Thursday July 2, 2026 10:15am - 11:00am CEST
In the September 1975 issue of the JAES, Michael Gerzon summarized the benefits of emerging Ambisonic audio technology and its potential for the spatial capture of concert IRCAM:Gallery impulse responses in his short paper Recording Concert IRCAM:Gallerys for Posterity. Gerzon was reflecting upon the cIRCAM:Galleryenge that Richard Heyser wrote about in 1974, of defining and encoding into our...
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Speakers
Thursday July 2, 2026 10:15am - 11:00am CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:00am CEST

Residual Learning for Neural Ambisonics Encoders
Thursday July 2, 2026 11:00am - 11:30am CEST
Emerging wearable devices such as smartglasses and extended reality headsets demand high-quality spatial audio capture from compact, head-worn microphone arrays. Ambisonics provides a device-agnostic spatial audio representation by mapping array signals to spherical harmonic (SH) coefficients. In practice, however, accurate encoding remains cIRCAM:Galleryenging. While traditional linear encoders...
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Thursday July 2, 2026 11:00am - 11:30am CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:00am CEST

Sponsor demos
Thursday July 2, 2026 11:00am - 12:30pm CEST
Come see the newest developements of our sponsors
Thursday July 2, 2026 11:00am - 12:30pm CEST
IRCAM:Studio 5 1, place Igor Stravinsky Paris 4e

11:30am CEST

Evaluation of a Higher Order Ambisonic Renderer with Reverberation Compensation via Crosstalk Inversion
Thursday July 2, 2026 11:30am - 12:00pm CEST
In this work, the authors evaluate a higher-order Ambisonic (HOA) renderer that compensates for reverberant characteristics of the intended listening room; this is accomplished by decoding a HOA signal to control points distributed around a boundary surrounding the listening area, then convolving the control signal with a compensation filter derived via matrix inversion of room impulse responses...
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Thursday July 2, 2026 11:30am - 12:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:30am CEST

Credibilitizing in Immersive Audio
Thursday July 2, 2026 11:30am - 12:30pm CEST
The tools for building social capital in any career are based on networking, mentorship, and role models. For immersive audio, underrepresented groups are upskilling, teaching others, and innovating in order to pursue their ambitions. Dr. Leslie Gaston-Bird talks about her initiative "Immersive and Inclusive Audio", which has been running for over five years, and how the Pro Tools | Dolby Atmos...
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Thursday July 2, 2026 11:30am - 12:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

12:00pm CEST

Investigating the “Ring of Silence” in Loudspeaker and Binaural Reproduction Using Advanced Ambisonic Decoding Strategies
Thursday July 2, 2026 12:00pm - 12:30pm CEST
Higher-Order Ambisonics (HOA) reproduction with conventional mode-matching decoders can exhibit the so-called “ring of silence,” characterised by sound level reduction in specific spatial or spectral regions. This effect arises in loudspeaker reproduction when the number of loudspeakers exceeds that required by the Ambisonic order, and in binaural rendering when head-related transfer functions...
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Thursday July 2, 2026 12:00pm - 12:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

12:30pm CEST

Lunch
Thursday July 2, 2026 12:30pm - 1:30pm CEST
Thursday July 2, 2026 12:30pm - 1:30pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

Interoperable Spatial Audio Workflows for XR and Live Systems with Grapes 3D Audio Control
Thursday July 2, 2026 1:30pm - 2:30pm CEST
Immersive audio production for XR, virtual environments, and live performance is increasingly defined by a diversity of spatial formats and rendering systems, including Ambisonics and object-based approaches. While these enable complex spatial experiences, they also result in fragmented workflows and limited interoperability across production and playback contexts. This workshop explores spatial...
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Speakers
Thursday July 2, 2026 1:30pm - 2:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

1:30pm CEST

The SONICOM Ecosystem
Thursday July 2, 2026 1:30pm - 2:30pm CEST
The SONICOM Ecosystem is a repository dedicated to spatial hearing and binaural audio. It provides means to store data as databases and tools (including their metadata), to create relations between them, and to enable specific data visualization tailored to the needs of the auditory community. It also enables persistent publications via digital object identifiers (DOIs) and supports the authors...
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Thursday July 2, 2026 1:30pm - 2:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) A Compact Inverse Auditory Model for Binaural Signal Reconstruction
Thursday July 2, 2026 1:30pm - 3:00pm CEST
Binaural signal synthesis is typically formulated as forward modelling using head-related transfer functions (HRTFs). We explore an inverse auditory modelling perspective in which binaural ear signals are estimated directly from a source signal and its azimuth. We present a lightweight complex-valued neural network that predicts frequency-domain binaural filters from the input source spectrum and...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Short-Term VR Sound-Localization Training under Simulated Single-Sided Deafness: Evaluation of an Enhanced HRTF
Thursday July 2, 2026 1:30pm - 3:00pm CEST
Single-sided deafness (SSD) reduces access to binaural cues and can make spatial-audio localization difficult in virtual reality (VR). This study investigated short-term localization training under simulated SSD in a VR task using generic, non-individualized head-related transfer function (HRTF) rendering with head-movement-contingent auditory updating, and examined whether an enhanced HRTF could...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) An evaluation benchmark of artificial intelligence models for estimating head-related transfer functions (HRTFs) from ear shape representations
Thursday July 2, 2026 1:30pm - 3:00pm CEST
Head-related transfer functions (HRTFs) are fundamental to spatial audio via binaural rendering. Personalized HRTFs have been shown to improve localization accuracy and reduce perceptual artifacts and directional ambiguities. However, acquiring such HRTFs is time-consuming and requires costly measurement setups. To address this limitation, this article investigates the use of deep learning models...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Investigating the Effect of Sample Rate Variation on the Accuracy of Sound Source Localisation Using a Neural Network
Thursday July 2, 2026 1:30pm - 3:00pm CEST
This paper describes an experiment to investigate how the localisation performance of a neural network for Sound Source Localisation named `SampleDOA\_SR' would be affected by reducing the sample rate of the audio training data. Reducing the sample rate has several benefits; most notably a reduction in training time. The goal is to determine an appropriate sample rate which balances both...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Optimising HRTFs to Improve Spatial Release from Masking
Thursday July 2, 2026 1:30pm - 3:00pm CEST
Binaural hearing supports effective communication in complex acoustic environments by enabling listeners to segregate spatially separated sound sources, a benefit referred to as spatial release from masking (SRM). The spatial cues that give rise to SRM are determined by the head-related transfer function (HRTF). Although individual HRTFs are generally considered optimal for accurate localisation,...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Which Tracking Characteristics from an Audio Only VR Onboarding Predict the Best Performance HRTFs?
Thursday July 2, 2026 1:30pm - 3:00pm CEST
This study is motivated by an ambition to determine the ‘best’-matching HRTFs during an onboarding task for an audio-only virtual reality (VR) experience using a ‘shooting down sound sources’ task. The study is motivated by the needs of blind and visually impaired gamers, who may rely more crucially on accurate rendering of auditory spatial cues for succeeding in the audio-only VR...
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Thursday July 2, 2026 1:30pm - 3:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

Sponsor demos
Thursday July 2, 2026 1:30pm - 4:00pm CEST
Come see the newest developements of our sponsors
Thursday July 2, 2026 1:30pm - 4:00pm CEST
IRCAM:Studio 5 1, place Igor Stravinsky Paris 4e

2:30pm CEST

Needlets for Spatial Audio: Objective Evaluations
Thursday July 2, 2026 2:30pm - 3:00pm CEST
This study introduces needlets, a specific class of spherical wavelets, for spatial audio applications. Needlets are constructed in the spherical harmonic domain, are mathematically well defined, possess good localisation properties, and facilitate multiresolution analysis. However, because they form a tight frame, they are redundant and therefore require sparsification for practical applications....
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Thursday July 2, 2026 2:30pm - 3:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

2:30pm CEST

The Role of Source Directivity in Spatial Audio Rendering for AR/VR/XR Environments
Thursday July 2, 2026 2:30pm - 3:30pm CEST
Source directivity constitutes a fundamental acoustic property of musical instruments, describing the variation of radiated sound pressure as a function of direction. This behavior is dependent on the geometry, material properties, and excitation mechanisms of the instrument, and plays an important role in spatial sound perception. In the real world, the directional characteristics of a source...
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Thursday July 2, 2026 2:30pm - 3:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

3:00pm CEST

Coffee
Thursday July 2, 2026 3:00pm - 3:30pm CEST
Thursday July 2, 2026 3:00pm - 3:30pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

3:00pm CEST

Neural Regularization for Personal Sound Zones
Thursday July 2, 2026 3:00pm - 3:30pm CEST
Pressure-matching (PM) for personal sound zone (PSZ) can achieve high contrast at nominal control points, but the performance may degrade when transfer functions are mismatched. We introduce a neural method that maps transfer functions to loudspeaker weights using a single-frequency input network with parameters shared across frequencies. We evaluate the robustness under position shifts, additive...
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Thursday July 2, 2026 3:00pm - 3:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

3:30pm CEST

Sub-band Neural Interpolation of Binaural Room Impulse Responses for Personal Sound Zone Control
Thursday July 2, 2026 3:30pm - 4:00pm CEST
To enable dynamic control in transaural personal sound zone (PSZ) systems, accurate binaural room impulse responses (BRIRs) at various listener positions are needed. Since it is impractical to measure BRIRs at all possible positions, interpolation from a sparse set of measured positions can be used. Although numerous BRIR interpolation methods exist, their effectiveness in sound field control...
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Thursday July 2, 2026 3:30pm - 4:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

4:00pm CEST

Self-Transit to Cité des Sciences: Planetarium
Thursday July 2, 2026 4:00pm - 5:00pm CEST
Attendees should make their way to the planetarium. Late arrivals will not gain entrance.
Thursday July 2, 2026 4:00pm - 5:00pm CEST
Off-site via Metro

5:00pm CEST

Vaulted Harmonies 360° @ Cité des Sciences et de l'Industrie
Thursday July 2, 2026 5:00pm - 6:00pm CEST
Special premiere projection of Vaulted Harmonies 360° for AVARIG attendees at the planetarium, Science and Industry Museum.
Address : 30, avenue Corentin-Cariou Paris 19e.
AVARIG provided ticket required for entry.
Thursday July 2, 2026 5:00pm - 6:00pm CEST
Off-site via Metro
 
Friday, July 3
 

9:30am CEST

Coffee
Friday July 3, 2026 9:30am - 10:00am CEST
Friday July 3, 2026 9:30am - 10:00am CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

10:00am CEST

Vaulted Harmonies : Archaeoconcert at Notre-Dame film projection
Friday July 3, 2026 10:00am - 11:00am CEST
The Vaulted Harmonies project reconstructs the acoustic and musical heritage of Notre-Dame de Paris through immersive audio-visual experiences spanning multiple centuries of the cathedral's architectural evolution, developed as part of the Past Has Ears at Notre-Dame (PHEND) research project. Building upon the dome screening presented earlier at AVARIG 2026, this presentation focuses on the...
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Friday July 3, 2026 10:00am - 11:00am CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

10:00am CEST

Sponsor demos
Friday July 3, 2026 10:00am - 12:30pm CEST
Come see the newest developements of our sponsors
Friday July 3, 2026 10:00am - 12:30pm CEST
IRCAM:Studio 5 1, place Igor Stravinsky Paris 4e

10:30am CEST

Perceptual Modeling of Binaural vs. Stereo Music Mixes: A Pairwise Differential Approach with Dimension-wise Attention
Friday July 3, 2026 10:30am - 11:00am CEST
Evaluating binaural rendering against stereo mixes is frequently confounded by "content bias," where listeners' inherent musical preferences obscure spatial quality assessments. To address this, we propose an interpretable predictive model utilizing a pairwise differential approach (Delta Strategy) and a dimension-wise attention neural network. The model achieves a competitive sign accuracy of...
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Friday July 3, 2026 10:30am - 11:00am CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

11:00am CEST

The Impact of User Expertise on Immersion and Usability in an Interactive VR Music Experience
Friday July 3, 2026 11:00am - 11:30am CEST
Designing interactive music systems in Virtual Reality (VR) requires balancing intuitive entry points with expressive depth, yet it remains unclear how domain-specific knowledge (Music Expertise) and medium-specific experience (VR Familiarity) distinctly shape the user experience within these environments. This paper investigates how user expertise impacts engagement with an interactive VR music...
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Friday July 3, 2026 11:00am - 11:30am CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

11:00am CEST

(P) Convolving the Convoluted: Acoustigrammetry for Immersive Virtual Reality
Friday July 3, 2026 11:00am - 12:30pm CEST
Numerous approaches have been taken to address the problem of generating navigable virtual models for multi-volume acoustic spaces. The general practice for creating empirically informed interactive models of multi-volume acoustic spaces, as embodied by the Spatially Oriented Format for Acoustics, is to discretely sample emitter-receiver pair positions. For a user to then navigate between these...
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Speakers
Friday July 3, 2026 11:00am - 12:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:00am CEST

(P) Immersive Drum Circle: A Tool For Performing and Composing Spatial Music
Friday July 3, 2026 11:00am - 12:30pm CEST
Despite significant advances in the development and adoption of spatial audio, many musicians do not embed the technology within their creative processes. Instead, spatial audio technologies are more often used to create immersive adaptations of fundamentally frontal compositions or performances. This paper presents and evaluates a means of spatial music making, referred to as the immersive drum...
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Friday July 3, 2026 11:00am - 12:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:00am CEST

(P) Ambimix: a Scene-Based Approach to Interactive Mixing
Friday July 3, 2026 11:00am - 12:30pm CEST
Channel-based mixing has long been the standard paradigm for audio professionals in both studio and live performance contexts, owing to its intuitive, signal-oriented workflow. While this approach excels in conventional stereo and multichannel formats, it offers limited native support for advanced spatial applications. As immersive audio formats become increasingly popular for virtual and...
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Friday July 3, 2026 11:00am - 12:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:00am CEST

(P) Perceptual Evaluation of Higher-Order Ambisonic Codecs on Both Synthetic Mixing and Native Recordings
Friday July 3, 2026 11:00am - 12:30pm CEST
Spatial audio is spreading in applications such as virtual and augmented reality and immersive games. The higher-order ambisonic (HOA) format is particularly useful in this context. Transmitting spatial information requires multiple channels, e.g., 16 channels for third-order ambisonics, resulting in increased memory requirements for storage and higher bitrates for communication. Therefore,...
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Friday July 3, 2026 11:00am - 12:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

11:30am CEST

The Influence of Listener's Background on Virtual Source Detection in a 6DoF Spatial Audio Task
Friday July 3, 2026 11:30am - 12:00pm CEST
The perceptual evaluation of spatial and immersive audio systems commonly relies on listening tests, where the role of listener-related factors is often treated as secondary. While previous studies have shown that listener expertise can influence performance in virtual audio tasks, this has not been systematically investigated in more complex mixed real–virtual and dynamic listening scenarios....
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Friday July 3, 2026 11:30am - 12:00pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

12:00pm CEST

Choir Performance in Virtual Versus Real Rooms: The Influence of Acoustic Modality on Singers’ Performance and Perception
Friday July 3, 2026 12:00pm - 12:30pm CEST
Several studies suggest that singers adapt their vocal production to room acoustics, and virtual reality (VR) has increasingly been used to investigate such interactions under controlled conditions. However, questions remain regarding the ecological validity of virtual acoustic environments for studying musicians’ behavior. While prior research has primarily focused on solo singers, the present...
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Friday July 3, 2026 12:00pm - 12:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

12:30pm CEST

Lunch
Friday July 3, 2026 12:30pm - 1:30pm CEST
Friday July 3, 2026 12:30pm - 1:30pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

On the influence of headphone cup acoustics on individual pinna cues
Friday July 3, 2026 1:30pm - 2:00pm CEST
In head-related transfer functions (HRTFs), spectral cues due to the individual pinna geometry are known to contribute to elevation perception and externalization. The pinna component of an HRTF is referred to as a pinna-related transfer function (PRTF). Some headphone concepts aim to excite individual PRTF cues by placing the headphone transducer away from the traditional position on the...
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Friday July 3, 2026 1:30pm - 2:00pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

1:30pm CEST

Streaming for mixed reality venues
Friday July 3, 2026 1:30pm - 2:30pm CEST
A demonstration of a newly developed network spatial audio engine and its client software to show how an object-based audio performance can presented simultaneously locally and in a virtual venue. I’ll play multiple tracks of audio and position data from a laptop, as a surrogate for a local performance, and stream this object-based audio into a 6 DoF virtual audio space. Then show how a remote...
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Speakers
Friday July 3, 2026 1:30pm - 2:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Acoustic and Perceptual Evaluation of Integrated Near-Ear Speakers vs. Over Head Headphones in VR Environments
Friday July 3, 2026 1:30pm - 4:00pm CEST
Virtual reality (VR) technologies have become increasingly widespread, extending beyond their traditional military and professional training applications to areas such as education, simulation, gaming, and entertainment. Most modern VR headsets are equipped with built-in near-ear speakers, commonly called nearphones. Between conventional headphones and loudspeakers, these devices and nearphones...
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Speakers
Friday July 3, 2026 1:30pm - 4:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Increasing Accessibility of Auditory Research: A 6-DoF Motion-Capture-Based Interface for Localisation Testing
Friday July 3, 2026 1:30pm - 4:00pm CEST
Perceptual evaluation of auditory localisation typically relies on graphical user interfaces, pointing devices, or touch screens to capture listener responses. These modalities implicitly require functional vision and/or manual dexterity, excluding participation of, for instance, people with visual impairments. This paper presents a solution for absolute sound-source localisation testing that uses...
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Friday July 3, 2026 1:30pm - 4:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) The impact of audio spatialisation reproduction on the neurophysiological responses of music listeners
Friday July 3, 2026 1:30pm - 4:00pm CEST
Research into listeners’ emotional experience of different audio formats heavily relies on subjective, self-report measures. However, little is known about neural and physiological responses. As such, this feasibility study utilised electroencephalography (EEG), Heart Rate (HR) and Galvanic Skin Response (GSR), to explore the objective neurophysiological impacts of mono, stereo and spatial audio...
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Friday July 3, 2026 1:30pm - 4:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

(P) Virtualising SPHERE: active listening in 3D sound localisation
Friday July 3, 2026 1:30pm - 4:00pm CEST
Spatial hearing emerges from the integration of auditory, multisensory, and motor information, and is enhanced in natural conditions through active listening, where head and body movements provide dynamic cues that improve localisation accuracy and perceptual stability. This principle is central to immersive audio research in Virtual and Augmented Reality (VR/AR), where binaural rendering based on...
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Friday July 3, 2026 1:30pm - 4:00pm CEST
IRCAM:Gallery 1, place Igor Stravinsky Paris 4e

1:30pm CEST

Sponsor demos
Friday July 3, 2026 1:30pm - 4:00pm CEST
Come see the newest developements of our sponsors
Friday July 3, 2026 1:30pm - 4:00pm CEST
IRCAM:Studio 5 1, place Igor Stravinsky Paris 4e

2:00pm CEST

Personalized Head-Related Transfer Function Modeling Using a Neural Operator
Friday July 3, 2026 2:00pm - 2:30pm CEST
Virtual, augmented, and mixed reality experiences are becoming more commonplace as consumer-grade devices proliferate. Head-Related Transfer Functions (HRTFs) are used to create realistic spatial audio in virtual and augmented environments. Mathematically, HRTFs represent solutions to acoustic boundary-value scattering problems governed by the Helmholtz equation. Neural operators are neural...
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Friday July 3, 2026 2:00pm - 2:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

2:30pm CEST

An investigation of AI integration in sound designer workflows and experiences.
Friday July 3, 2026 2:30pm - 3:00pm CEST
Artificial intelligence is increasingly being integrated into professional audio production workflows, yet a gap persists between the tools developers produce and the requirements of practising sound designers. This paper investigates this gap through a mixed-methods study comprising a survey of 76 practitioners and follow-up semi-structured interviews with 20 industry professionals. Results were...
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Friday July 3, 2026 2:30pm - 3:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

2:30pm CEST

The Influence of Binauralizer and HRTF Preprocessing on Objective Loudness in Ambisonics
Friday July 3, 2026 2:30pm - 3:00pm CEST
Accurate loudness estimation is essential for audio production, quality control, and loudness compliance, but no established recommendation exists for binaural playback over headphones. This paper investigates the influence of binauralizers and HRTF processing on objective loudness estimation for binauralized Ambisonics content. Two experiments were conducted using 163 Ambisonics clips...
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Speakers
Friday July 3, 2026 2:30pm - 3:00pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

3:00pm CEST

Audio Formgiving: Sound Zones as Spatial Structures in Mixed Reality
Friday July 3, 2026 3:00pm - 3:30pm CEST
Spatial audio in extended reality (XR) has traditionally been framed as a localization tool, guiding users toward discrete virtual objects or events. This paper reframes this object-centered paradigm by presenting audio formgiving, an approach in which sound defines continuous zones demarcated by boundaries that users encounter through embodied movement. We present a mixed-reality study that...
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Friday July 3, 2026 3:00pm - 3:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

3:00pm CEST

Direction-Dependent Ear Canal Transmission at High Frequencies: A Multi-Subject Study using 3D-Printed Replicas
Friday July 3, 2026 3:00pm - 3:30pm CEST
Head-Related Transfer Functions (HRTFs) are commonly measured at the blocked ear canal entrance, assuming that the ear canal transfer function is direction-independent. While this assumption holds well at low and mid frequencies, its validity at high frequencies has been questioned. A recent pilot study on a single pair of 3D-printed ear replicas found evidence of directional effects above 9 kHz,...
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Friday July 3, 2026 3:00pm - 3:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

3:30pm CEST

An Open-Source Auracast Platform for Selective Listening in Assistive Hearing Applications
Friday July 3, 2026 3:30pm - 4:00pm CEST
Modern auditory rehabilitation faces significant cIRCAM:Galleryenges in speech discrimination within complex, noisy acoustic environments. The use of Augmented Reality interfaces based on "virtual sound objects" proposes the separation and selective enhancement of audio sources, while the Auracast standard (Bluetooth LE Audio) emerges as the ideal mechanism to distribute these independent streams...
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Friday July 3, 2026 3:30pm - 4:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

3:30pm CEST

A survey of HRTF dataset use in academia and industry reveals no de facto standard
Friday July 3, 2026 3:30pm - 4:00pm CEST
Head-related transfer functions (HRTFs) are crucial for plausible binaural audio playback for virtual, augmented, and mixed-reality applications. In such applications, humans showed higher sound-localisation accuracy, higher perceived externalisation, and experience less colouration when using their individual HRTFs compared to non-individual HRTFs. Because high-quality individual HRTFs require...
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Friday July 3, 2026 3:30pm - 4:00pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

4:00pm CEST

VR Unseen: An Audio-Haptic Data Framework for Accessible Virtual Storytelling for visually impaired audiences
Friday July 3, 2026 4:00pm - 4:30pm CEST
While Virtual Reality offers transformative potential for immersive storytelling, the heavy reliance on visual stimuli often excludes Blind and Visually Impaired audiences. Conventional accessibility methods, such as linear Audio Description, frequently struggle to keep pace with the non-linear, explorative nature of virtual environments, resulting in an "accessibility chasm" where traditional...
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Speakers
Friday July 3, 2026 4:00pm - 4:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

4:00pm CEST

Evaluation of Head-Related Transfer Functions Across Five Levels of Individualisation in Virtual Reality
Friday July 3, 2026 4:00pm - 4:30pm CEST
Head-related transfer functions (HRTFs) underpin spatial hearing in virtual and augmented reality systems. Whilst individual HRTFs capture listener-specific morphology, their practical limitations have led to widespread use of generic HRTFs and growing interest in synthetic approaches. Yet their relative perceptual impact remains rarely compared within a single study. In this study, twenty...
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Friday July 3, 2026 4:00pm - 4:30pm CEST
IRCAM:Stravinsky 1, place Igor Stravinsky Paris 4e

4:30pm CEST

Closing ceremony
Friday July 3, 2026 4:30pm - 5:00pm CEST
Friday July 3, 2026 4:30pm - 5:00pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e
 
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