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AES 2026 AVARIG Conference
AES 2026 AVARIG Conference
Schedule as of May 2026 - subject to change
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Tuesday
, June 30
Cafe / Lunch
9:30am •
Coffee
12:00pm •
Lunch A
1:00pm •
Lunch B
2:30pm •
Coffee A
3:30pm •
Coffee B
Jussieu Auditorium
9:00am •
Registration
10:00am •
Opening ceremony
10:30am •
From AVAR to AVARIG: 10 Years of XR Audio with the AES
11:00am •
Immersive Sound Volume II - authors' roundtable
6:30pm •
Welcome cocktail
Jussieu:Conf 1
12:00pm •
Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: An Application-Driven Measurement Framework
12:30pm •
Investigating the perceptual impact of head-worn devices for augmented reality using a dynamic task with continuous head–eye tracking
3:00pm •
Perceptual Assessment of Real-Time Diffraction Modelling in Augmented Reality
3:30pm •
Assessing Efficient Auralization Methods in Architectural Virtual Environments
Jussieu:Conf 2 (Binaural)
12:00pm •
Eclipsa Audio: Bringing Immersive Audio to Everyone
1:00pm •
Field-of-View Informed Binaural Signal Matching for Head-Worn Arrays
1:30pm •
Interpolation of Sparsely Sampled Array Transfer Functions for Head-Worn Microphone Arrays
2:00pm •
A Baffleless Equatorial Ambisonic Microphone Array of Arbitrary Order
2:30pm •
Time, Gender and Auditory Envelopment in Reproduced Sound: A Review
3:30pm •
The M480: High-Resolution Spatial Audio Capture Using a 7th-Order Ambisonic Microphone
4:00pm •
Adapting to Manipulated Acoustic Distance Laws
4:30pm •
Real-Time Spatial Auralization for Collaborative Architectural Design in Virtual Reality
5:00pm •
Comparing Three Movement Simulation Algorithms from Discrete Impulse Responses
5:30pm •
Immersive recording with a virtual 3D microphone array using spatial information of virtual sound sources sampled in a target space.
Jussieu:Room 1
2:00pm •
(P) Spatial Audio–Based Indoor Navigation for Blind and Visually Impaired Users: A SONICOM Demonstration
2:00pm •
(P) Vaulted Harmonies: from film to VR and Dome architectures
2:00pm •
(P) Assessing Spatial Coherence and Plausibility in a Multi-Position Virtual Choir Experience
Jussieu:Room 2
1:30pm •
Sponsor demos
Jussieu:Room 3
1:00pm •
From Personalised Spatial Audio to Real-World XR Experiences – Results, Tools, and Open Research Outputs
3:30pm •
A Tutorial Guide on Sparse Sampling in Audio for Virtual and Augmented Reality
5:00pm •
Head-tracked loudspeaker beamforming for spatial audio reproduction
Wednesday
, July 1
Cafe / Lunch
9:30am •
Coffee
12:00pm •
Lunch A
1:00pm •
Lunch B
2:30pm •
Coffee A
3:30pm •
Coffee B
Jussieu:Conf 1
11:00am •
Assessing localisation and localisation uncertainty for off-centre listening in a stereo loudspeaker setup
11:30am •
Crosstalk Cancellation in Loudspeaker Arrays: Effects of Directivity, Array Size, and Listener Position
12:00pm •
The illusion of elevated lateral sources using loudspeakers in the horizontal plane
12:30pm •
Trading of interaural time and level differences for stimuli presented using a novel two-listener virtual imaging system
2:00pm •
Primary Source Dominance and Acoustic Scene Complexity in 6DoF VR Audio Evaluation
2:30pm •
Investigating the Perceptual Relevance of Voice Directivity in Virtual Vocal Instruction Environments
3:00pm •
Personality Perception in Acoustic Virtual Reality
4:30pm •
The Effect of Authentic Spatial Sound on Verbal Working Memory in Online Virtual Reality Learning Environments
5:00pm •
Assessing the Impact of Spatial Audio on Cognitive Load and Memory Retention for Virtual Training Simulation in Virtual Reality
5:30pm •
SCHuBERT: a real-time end-to-end model for piano music emotion recognition
Jussieu:Conf 2 (Binaural)
10:00am •
Designing Spatial Audio Environments for Autonomic Regulation: Toward a Framework of Social Sonic Design
10:30am •
Sound as Cultural Memory: Participatory Immersive Audio Production for the Witness Blanket VR Environment
11:00am •
Mémoire Vive: Exploring the use of authentic rendering as a narrative process in an AR fiction
11:30am •
The Binaural Rendering Workshop (BRT)
12:30pm •
Extending Audio Accessibility Toward Structured and Immersive Auditory Interaction in Gameplay
1:00pm •
Effect of the template on the predicted sagittal-plane sound-localization performance
1:30pm •
Eliciting the Effectiveness of Binaural Renderer Enhancement on the Horizontal Plane
2:00pm •
How representative are Dummy head HRTFs? A subjective comParison of mannequin and human datasets
2:30pm •
Understanding Ambisonics Through Practical Decisions and Listening
3:30pm •
Rendering 6DoF Audio in Augmented Reality: Perceptual Evaluation of Game Engines, Plugins, and Middleware
4:00pm •
Audiovisual Coherence Thresholds for Direct-to-Reverberant Energy Ratio
4:30pm •
Assessing the Plausibility of Measurement-Based Auralization of Sound Transmission through Walls
5:00pm •
The quest for decorrelation continues -- from stereo to immersive
Jussieu:Room 1
10:00am •
(P) Comparing Immersive VR and Tablet-Based Music Experience: Subjective and Physiological Responses Across Presentation Formats
10:00am •
(P) Effects of Spatial Audiovisual Incongruency on Mental Workload and Task Performance in Immersive VR
10:00am •
(P) The role of room acoustics in 6DoF interactive audio for XR
10:00am •
(P) Effects of Navigation and Perspective on Presence and Localization in Audio Augmented Reality
10:00am •
(P) MAV-C: A Framework for the Joint Objective Estimation of Audio-Visual Complexity in Immersive Virtual Environments
10:00am •
(P) Perceptual Limits of Ambisonic Order for Beamforming in Complex Acoustic Scenes
10:00am •
(P) Complex Ratio Mask Ambisonics-to-Binaural Rendering with Intensity Vector Features and Perceptual Multi-Objective Optimization
10:00am •
(P) AT_WaveSpace: a Wave Field Synthesis Engine for Research and Authoring, Applied to Near-Field Distance Perception of Focused Sources
1:00pm •
(P) Custom Ear Tips from 3D Scanning: Potential for Gaming Audio Applications
1:00pm •
(P) An Immersive Sequencer in Virtual Reality with Natural Interaction and Hybrid Audio Reproduction
1:00pm •
(P) Listening from the Booth: Multi-Perspective Auralisation and Theatrical Sound Engineering
1:00pm •
(P) An Open-Source Toolchain for Atmos Transcoding and Immersive Playback on Irregular Loudspeaker Arrays
1:00pm •
(P) A framework for 6DoF 4pi reverberation generation using wave-based-derived virtual sound sources.
1:00pm •
(P) Now We're Getting Somewhere – A First Prototype for a Co-Designed, Blind-accessible Auditory Navigation Toolkit for 3D Open-World Video Game Environments
1:00pm •
(P) Vikk64: A planar microphone array for audio-visual reproduction in virtual reality
1:00pm •
(P) Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: Illustrative Results and Interpretation
1:00pm •
(P) Pleyel.exe
Jussieu:Room 2
10:00am •
Sponsor demos
1:30pm •
Sponsor demos
Jussieu:Room 3
10:00am •
Is now the right time for Procedural Audio?
4:00pm •
Combining Synthetic Sound with Spatial Audio Rendering — Insights and Opportunities
Off-site
6:30pm •
Banquet @ La Coupole
Thursday
, July 2
IRCAM:ESPRO (HOA)
10:00am •
Re-opening ceremony / Orientation
10:15am •
XR Futures: Recording Our World for Posterity
11:00am •
Residual Learning for Neural Ambisonics Encoders
11:30am •
Evaluation of a Higher Order Ambisonic Renderer with Reverberation Compensation via Crosstalk Inversion
12:00pm •
Investigating the “Ring of Silence” in Loudspeaker and Binaural Reproduction Using Advanced Ambisonic Decoding Strategies
1:30pm •
Interoperable Spatial Audio Workflows for XR and Live Systems with Grapes 3D Audio Control
2:30pm •
Needlets for Spatial Audio: Objective Evaluations
3:00pm •
Neural Regularization for Personal Sound Zones
3:30pm •
Sub-band Neural Interpolation of Binaural Room Impulse Responses for Personal Sound Zone Control
IRCAM:Gallery
9:30am •
Coffee
12:30pm •
Lunch
1:30pm •
(P) An evaluation benchmark of artificial intelligence models for estimating head-related transfer functions (HRTFs) from ear shape representations
1:30pm •
(P) Optimising HRTFs to Improve Spatial Release from Masking
1:30pm •
(P) A Compact Inverse Auditory Model for Binaural Signal Reconstruction
1:30pm •
(P) Investigating the Effect of Sample Rate Variation on the Accuracy of Sound Source Localisation Using a Neural Network
1:30pm •
(P) Short-Term VR Sound-Localization Training under Simulated Single-Sided Deafness: Evaluation of an Enhanced HRTF
1:30pm •
(P) Which Tracking Characteristics from an Audio Only VR Onboarding Predict the Best Performance HRTFs?
3:00pm •
Coffee
IRCAM:Stravinsky
11:30am •
Credibilitizing in Immersive Audio
1:30pm •
The SONICOM Ecosystem
2:30pm •
The Role of Source Directivity in Spatial Audio Rendering for AR/VR/XR Environments
IRCAM:Studio 5
11:00am •
Sponsor demos
1:30pm •
Sponsor demos
Off-site
4:00pm •
Self-Transit to Cité des Sciences: Planetarium
5:00pm •
Vaulted Harmonies 360° @ Cité des Sciences et de l'Industrie
Friday
, July 3
IRCAM:ESPRO (HOA)
10:00am •
Vaulted Harmonies : Archaeoconcert at Notre-Dame film projection
11:00am •
(P) Immersive Drum Circle: A Tool For Performing and Composing Spatial Music
11:00am •
(P) Convolving the Convoluted: Acoustigrammetry for Immersive Virtual Reality
11:00am •
(P) Perceptual Evaluation of Higher-Order Ambisonic Codecs on Both Synthetic Mixing and Native Recordings
11:00am •
(P) Ambimix: a Scene-Based Approach to Interactive Mixing
1:30pm •
Streaming for mixed reality venues
2:30pm •
An investigation of AI integration in sound designer workflows and experiences.
3:00pm •
Audio Formgiving: Sound Zones as Spatial Structures in Mixed Reality
3:30pm •
An Open-Source Auracast Platform for Selective Listening in Assistive Hearing Applications
4:00pm •
VR Unseen: An Audio-Haptic Data Framework for Accessible Virtual Storytelling for visually impaired audiences
4:30pm •
Closing ceremony
IRCAM:Gallery
9:30am •
Coffee
12:30pm •
Lunch
1:30pm •
(P) Virtualising SPHERE: active listening in 3D sound localisation
1:30pm •
(P) Increasing Accessibility of Auditory Research: A 6-DoF Motion-Capture-Based Interface for Localisation Testing
1:30pm •
(P) The impact of audio spatialisation reproduction on the neurophysiological responses of music listeners
1:30pm •
(P) Acoustic and Perceptual Evaluation of Integrated Near-Ear Speakers vs. Over Head Headphones in VR Environments
IRCAM:Stravinsky
10:30am •
Perceptual Modeling of Binaural vs. Stereo Music Mixes: A Pairwise Differential Approach with Dimension-wise Attention
11:00am •
The Impact of User Expertise on Immersion and Usability in an Interactive VR Music Experience
11:30am •
The Influence of Listener's Background on Virtual Source Detection in a 6DoF Spatial Audio Task
12:00pm •
Choir Performance in Virtual Versus Real Rooms: The Influence of Acoustic Modality on Singers’ Performance and Perception
1:30pm •
On the influence of headphone cup acoustics on individual pinna cues
2:00pm •
Personalized Head-Related Transfer Function Modeling Using a Neural Operator
2:30pm •
The Influence of Binauralizer and HRTF Preprocessing on Objective Loudness in Ambisonics
3:00pm •
Direction-Dependent Ear Canal Transmission at High Frequencies: A Multi-Subject Study using 3D-Printed Replicas
3:30pm •
A survey of HRTF dataset use in academia and industry reveals no de facto standard
4:00pm •
Evaluation of Head-Related Transfer Functions Across Five Levels of Individualisation in Virtual Reality
IRCAM:Studio 5
10:00am •
Sponsor demos
1:30pm •
Sponsor demos
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Tuesday
, June 30
Wednesday
, July 1
Thursday
, July 2
Friday
, July 3
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Poster
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