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Schedule as of May 2026 - subject to change

Default Time Zone is EDT - Eastern Daylight Time


Thursday July 2, 2026 1:30pm - 2:30pm CEST
Immersive audio production for XR, virtual environments, and live performance is increasingly defined by a diversity of spatial formats and rendering systems, including Ambisonics and object-based approaches. While these enable complex spatial experiences, they also result in fragmented workflows and limited interoperability across production and playback contexts. This workshop explores spatial audio as a flexible and transferable practice rather than a system-bound process. It introduces Grapes 3D Audio Control as a system-independent control approach that enables users to work with spatial audio across different environments without being tied to a specific rendering pipeline. Participants will engage in hands-on exercises to create, control, and adapt spatial audio scenes across multiple contexts, including XR applications, media installations, and live setups. The focus lies on maintaining spatial intent while working across heterogeneous systems and technical conditions. The workshop combines practical exploration with short demonstrations and structured discussion. It explicitly creates space for exchange on different workflows and production strategies, bringing together perspectives from sound design, audio engineering, live operation, and XR development. By focusing on interoperability, workflow design, and real-world application, the workshop aims to provide participants with practical strategies for working with spatial audio across systems, while contributing to a broader discussion on how immersive audio production can become more flexible, portable, and sustainable.
Speakers
Thursday July 2, 2026 1:30pm - 2:30pm CEST
IRCAM:ESPRO (HOA) 1, place Igor Stravinsky Paris 4e

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