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Schedule as of May 2026 - subject to change

Default Time Zone is EDT - Eastern Daylight Time


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Wednesday, July 1
 

9:30am CEST

10:00am CEST

Designing Spatial Audio Environments for Autonomic Regulation: Toward a Framework of Social Sonic Design Jussieu:Conf 2 (Binaural)Carolyn Malachi Is now the right time for Procedural Audio? Jussieu:Room 3Joshua Reiss • Nelly Garcia • David Marttila (P) Comparing Immersive VR and Tablet-Based Music Experience: Subjective and Physiological Responses Across Presentation Formats Jussieu:Room 1Michael Oehler • Leonard Bruns • Tobias Rotsch • Benedict Saurbier • Tray Minh Voong (P) Effects of Navigation and Perspective on Presence and Localization in Audio Augmented Reality Jussieu:Room 1Elois Zelada • Anıl Çamcı (P) Effects of Spatial Audiovisual Incongruency on Mental Workload and Task Performance in Immersive VR Jussieu:Room 1Catherine Sall • Agnieszka Roginska (P) MAV-C: A Framework for the Joint Objective Estimation of Audio-Visual Complexity in Immersive Virtual Environments Jussieu:Room 1Luca Resti • Amelia Gully • Michael McLoughlin • Gavin Kearney • Alena Denisova (P) Complex Ratio Mask Ambisonics-to-Binaural Rendering with Intensity Vector Features and Perceptual Multi-Objective Optimization Jussieu:Room 1Szymon Zaporowski • Bartłomiej Mróz (P) Perceptual Limits of Ambisonic Order for Beamforming in Complex Acoustic Scenes Jussieu:Room 1Francois Salmon • Julian Palacino • Charles Verron • Mathieu Paquier (P) The role of room acoustics in 6DoF interactive audio for XR Jussieu:Room 1Hyunkook Lee • Dale Johnson • Lubomir Spacek (P) AT_WaveSpace: a Wave Field Synthesis Engine for Research and Authoring, Applied to Near-Field Distance Perception of Focused Sources Jussieu:Room 1Antoine Gonot • Olivier Macherey • Sabine Meunier Sponsor demos Jussieu:Room 2

10:30am CEST

11:00am CEST

11:30am CEST

12:00pm CEST

12:30pm CEST

1:00pm CEST

Effect of the template on the predicted sagittal-plane sound-localization performance Jussieu:Conf 2 (Binaural)Felix Perfler • Piotr Majdak Lunch B Cafe / Lunch (P) Custom Ear Tips from 3D Scanning: Potential for Gaming Audio Applications Jussieu:Room 1Pasin Israsena • Tharapong Soonrach • Sangvorn Seesutas (P) Listening from the Booth: Multi-Perspective Auralisation and Theatrical Sound Engineering Jussieu:Room 1Paulo Assis Barbosa • José Augusto Mannis • Brian F.G. Katz (P) Now We're Getting Somewhere – A First Prototype for a Co-Designed, Blind-accessible Auditory Navigation Toolkit for 3D Open-World Video Game Environments Jussieu:Room 1Luke Child • Natanya Ford (P) Pleyel.exe Jussieu:Room 1Victor Leblanc • Mateo Knox (P) A framework for 6DoF 4pi reverberation generation using wave-based-derived virtual sound sources. Jussieu:Room 1Ryoko Hara • Masataka Nakahara • Akira Omoto (P) An Immersive Sequencer in Virtual Reality with Natural Interaction and Hybrid Audio Reproduction Jussieu:Room 1Jiawen Mao • Lukas Nepomuceno • Ke Ding • Anıl Çamcı (P) An Open-Source Toolchain for Atmos Transcoding and Immersive Playback on Irregular Loudspeaker Arrays Jussieu:Room 1Lucian Parisi (P) Benchmarking Spatial Audio Reproduction Systems in Smart Glasses and XR Headsets: Illustrative Results and Interpretation Jussieu:Room 1Yi Wu • Garrett Treanor • Agnieszka Roginska (P) Vikk64: A planar microphone array for audio-visual reproduction in virtual reality Jussieu:Room 1Felix Stärz • Matthias Blau

1:30pm CEST

2:00pm CEST

2:30pm CEST

3:00pm CEST

3:30pm CEST

4:00pm CEST

4:30pm CEST

5:00pm CEST

5:30pm CEST

6:30pm CEST

 
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